- Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
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@ -129,11 +129,10 @@ S_RawSamples
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=================
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*/
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void S_RawSamples (int stream, int samples, int rate, int width, int channels,
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const byte *data, float volume)
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const byte *data, float volume, int entityNum)
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{
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if( si.RawSamples ) {
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si.RawSamples( stream, samples, rate, width, channels, data, volume );
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}
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if(si.RawSamples)
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si.RawSamples(stream, samples, rate, width, channels, data, volume, entityNum);
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}
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/*
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