- Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
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41ac8a232a
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19 changed files with 403 additions and 241 deletions
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@ -916,7 +916,8 @@ S_Base_RawSamples
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Music streaming
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============
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*/
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void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_channels, const byte *data, float volume ) {
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void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_channels, const byte *data, float volume, int entityNum)
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{
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int i;
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int src, dst;
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float scale;
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@ -927,9 +928,16 @@ void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_chan
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return;
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}
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if(entityNum >= 0)
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{
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// FIXME: support spatialized raw streams, e.g. for VoIP
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return;
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}
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if ( (stream < 0) || (stream >= MAX_RAW_STREAMS) ) {
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return;
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}
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rawsamples = s_rawsamples[stream];
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if(s_muted->integer)
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@ -1395,8 +1403,8 @@ void S_UpdateBackgroundTrack( void ) {
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if(r > 0)
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{
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// add to raw buffer
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S_Base_RawSamples( 0, fileSamples, s_backgroundStream->info.rate,
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s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, s_musicVolume->value );
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S_Base_RawSamples(0, fileSamples, s_backgroundStream->info.rate,
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s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, s_musicVolume->value, -1);
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}
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else
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{
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