- Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
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19 changed files with 403 additions and 241 deletions
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@ -250,9 +250,10 @@ typedef struct {
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qboolean voipMuteAll;
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// outgoing data...
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int voipTarget1; // these three ints make up a bit mask of 92 bits.
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int voipTarget2; // the bits say who a VoIP pack is addressed to:
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int voipTarget3; // (1 << clientnum). See cl_voipSendTarget cvar.
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// if voipTargets[i / 8] & (1 << (i % 8)),
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// then we are sending to clientnum i.
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uint8_t voipTargets[(MAX_CLIENTS + 7) / 8];
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uint8_t voipFlags;
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SpeexPreprocessState *speexPreprocessor;
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SpeexBits speexEncoderBits;
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void *speexEncoder;
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