- Apply parts of Ben Millwood's target bitfield patch (#3787)

- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer
- Improve voip target parsing on top of Ben Millwood's patch
- Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance)
  (#4467)
- Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency
- Protocol version incremented to 71
This commit is contained in:
Thilo Schulz 2011-07-27 15:47:29 +00:00
parent 41ac8a232a
commit 2349148cf1
19 changed files with 403 additions and 241 deletions

View file

@ -799,83 +799,53 @@ void CL_WritePacket( void ) {
}
#ifdef USE_VOIP
if (clc.voipOutgoingDataSize > 0) { // only send if data.
// Move cl_voipSendTarget from a string to the bitmasks if needed.
if (cl_voipSendTarget->modified) {
char buffer[32];
const char *target = cl_voipSendTarget->string;
if (clc.voipOutgoingDataSize > 0)
{
if((clc.voipFlags & VOIP_SPATIAL) || Com_IsVoipTarget(clc.voipTargets, sizeof(clc.voipTargets), -1))
{
MSG_WriteByte (&buf, clc_voip);
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
MSG_WriteByte (&buf, clc.voipOutgoingDataFrames);
MSG_WriteData (&buf, clc.voipTargets, sizeof(clc.voipTargets));
MSG_WriteByte(&buf, clc.voipFlags);
MSG_WriteShort (&buf, clc.voipOutgoingDataSize);
MSG_WriteData (&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);
if (Q_stricmp(target, "attacker") == 0) {
int player = VM_Call( cgvm, CG_LAST_ATTACKER );
Com_sprintf(buffer, sizeof (buffer), "%d", player);
target = buffer;
} else if (Q_stricmp(target, "crosshair") == 0) {
int player = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
Com_sprintf(buffer, sizeof (buffer), "%d", player);
target = buffer;
// If we're recording a demo, we have to fake a server packet with
// this VoIP data so it gets to disk; the server doesn't send it
// back to us, and we might as well eliminate concerns about dropped
// and misordered packets here.
if(clc.demorecording && !clc.demowaiting)
{
const int voipSize = clc.voipOutgoingDataSize;
msg_t fakemsg;
byte fakedata[MAX_MSGLEN];
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
MSG_Bitstream (&fakemsg);
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
MSG_WriteByte (&fakemsg, svc_voip);
MSG_WriteShort (&fakemsg, clc.clientNum);
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence);
MSG_WriteByte (&fakemsg, clc.voipOutgoingDataFrames);
MSG_WriteShort (&fakemsg, clc.voipOutgoingDataSize );
MSG_WriteData (&fakemsg, clc.voipOutgoingData, voipSize);
MSG_WriteByte (&fakemsg, svc_EOF);
CL_WriteDemoMessage (&fakemsg, 0);
}
if ((*target == '\0') || (Q_stricmp(target, "all") == 0)) {
const int all = 0x7FFFFFFF;
clc.voipTarget1 = clc.voipTarget2 = clc.voipTarget3 = all;
} else if (Q_stricmp(target, "none") == 0) {
clc.voipTarget1 = clc.voipTarget2 = clc.voipTarget3 = 0;
} else {
const char *ptr = target;
clc.voipTarget1 = clc.voipTarget2 = clc.voipTarget3 = 0;
do {
if ((*ptr == ',') || (*ptr == '\0')) {
const int val = atoi(target);
target = ptr + 1;
if ((val >= 0) && (val < 31)) {
clc.voipTarget1 |= (1 << (val-0));
} else if ((val >= 31) && (val < 62)) {
clc.voipTarget2 |= (1 << (val-31));
} else if ((val >= 62) && (val < 93)) {
clc.voipTarget3 |= (1 << (val-62));
}
}
} while (*(ptr++));
}
cl_voipSendTarget->modified = qfalse;
clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;
}
MSG_WriteByte (&buf, clc_voip);
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
MSG_WriteByte (&buf, clc.voipOutgoingDataFrames);
MSG_WriteLong (&buf, clc.voipTarget1);
MSG_WriteLong (&buf, clc.voipTarget2);
MSG_WriteLong (&buf, clc.voipTarget3);
MSG_WriteShort (&buf, clc.voipOutgoingDataSize);
MSG_WriteData (&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);
// If we're recording a demo, we have to fake a server packet with
// this VoIP data so it gets to disk; the server doesn't send it
// back to us, and we might as well eliminate concerns about dropped
// and misordered packets here.
if ( clc.demorecording && !clc.demowaiting ) {
const int voipSize = clc.voipOutgoingDataSize;
msg_t fakemsg;
byte fakedata[MAX_MSGLEN];
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
MSG_Bitstream (&fakemsg);
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
MSG_WriteByte (&fakemsg, svc_voip);
MSG_WriteShort (&fakemsg, clc.clientNum);
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence);
MSG_WriteByte (&fakemsg, clc.voipOutgoingDataFrames);
MSG_WriteShort (&fakemsg, clc.voipOutgoingDataSize );
MSG_WriteData (&fakemsg, clc.voipOutgoingData, voipSize);
MSG_WriteByte (&fakemsg, svc_EOF);
CL_WriteDemoMessage (&fakemsg, 0);
else
{
// We have data, but no targets. Silently discard all data
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;
}
clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;
} else
}
#endif
if ( count >= 1 ) {