* Removed hard coded mouse acceleration in the unix build(s)

* Added CVAR_ROM cl_platformSensitivity to normalise the scale
  of cl_sensitivity across platforms
This commit is contained in:
Tim Angus 2005-10-14 22:58:28 +00:00
parent 149006bc2d
commit 20c5bc38cf
5 changed files with 13 additions and 21 deletions

View file

@ -435,7 +435,8 @@ void CL_MouseMove( usercmd_t *cmd ) {
cl.mouseDy[cl.mouseIndex] = 0;
rate = sqrt( mx * mx + my * my ) / (float)frame_msec;
accelSensitivity = cl_sensitivity->value + rate * cl_mouseAccel->value;
accelSensitivity = ( cl_sensitivity->value *
cl_platformSensitivity->value ) + rate * cl_mouseAccel->value;
// scale by FOV
accelSensitivity *= cl.cgameSensitivity;