OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
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8 changed files with 148 additions and 125 deletions
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@ -1591,7 +1591,7 @@ typedef struct {
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shaderProgram_t calclevels4xShader[2];
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shaderProgram_t shadowmaskShader;
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shaderProgram_t ssaoShader;
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shaderProgram_t depthBlurShader[2];
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shaderProgram_t depthBlurShader[4];
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shaderProgram_t testcubeShader;
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