* Revert 1176 -- MinGW's headers are too old *sigh*
* Revert to using literal function pointers for GL extensions rather than PFN* typedefs as some platforms' headers are broken enough that they prevent SDL_opengl.h from fixing things up if the PFN* typedefs are missing
This commit is contained in:
parent
4f4f0c0dab
commit
1d54a9ebe5
8 changed files with 75 additions and 46 deletions
|
@ -28,8 +28,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
#include "SDL_opengl.h"
|
||||
|
||||
extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
|
||||
extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
|
||||
extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
|
||||
extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
|
||||
extern void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
|
||||
|
||||
extern void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
|
||||
extern void (APIENTRYP qglUnlockArraysEXT) (void);
|
||||
|
||||
|
||||
//===========================================================================
|
||||
|
||||
|
@ -367,23 +372,5 @@ extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
|
|||
#define qglVertex4sv glVertex4sv
|
||||
#define qglVertexPointer glVertexPointer
|
||||
#define qglViewport glViewport
|
||||
#define qglMultiTexCoord1s glMultiTexCoord1s
|
||||
#define qglMultiTexCoord1i glMultiTexCoord1i
|
||||
#define qglMultiTexCoord1f glMultiTexCoord1f
|
||||
#define qglMultiTexCoord1d glMultiTexCoord1d
|
||||
#define qglMultiTexCoord2s glMultiTexCoord2s
|
||||
#define qglMultiTexCoord2i glMultiTexCoord2i
|
||||
#define qglMultiTexCoord2f glMultiTexCoord2f
|
||||
#define qglMultiTexCoord2d glMultiTexCoord2d
|
||||
#define qglMultiTexCoord3s glMultiTexCoord3s
|
||||
#define qglMultiTexCoord3i glMultiTexCoord3i
|
||||
#define qglMultiTexCoord3f glMultiTexCoord3f
|
||||
#define qglMultiTexCoord3d glMultiTexCoord3d
|
||||
#define qglMultiTexCoord4s glMultiTexCoord4s
|
||||
#define qglMultiTexCoord4i glMultiTexCoord4i
|
||||
#define qglMultiTexCoord4f glMultiTexCoord4f
|
||||
#define qglMultiTexCoord4d glMultiTexCoord4d
|
||||
#define qglActiveTexture glActiveTexture
|
||||
#define qglClientActiveTexture glClientActiveTexture
|
||||
|
||||
#endif
|
||||
|
|
|
@ -71,17 +71,17 @@ void GL_SelectTexture( int unit )
|
|||
|
||||
if ( unit == 0 )
|
||||
{
|
||||
qglActiveTexture( GL_TEXTURE0 );
|
||||
GLimp_LogComment( "glActiveTexture( GL_TEXTURE0 )\n" );
|
||||
qglClientActiveTexture( GL_TEXTURE0 );
|
||||
GLimp_LogComment( "glClientActiveTexture( GL_TEXTURE0 )\n" );
|
||||
qglActiveTextureARB( GL_TEXTURE0_ARB );
|
||||
GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE0_ARB )\n" );
|
||||
qglClientActiveTextureARB( GL_TEXTURE0_ARB );
|
||||
GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE0_ARB )\n" );
|
||||
}
|
||||
else if ( unit == 1 )
|
||||
{
|
||||
qglActiveTexture( GL_TEXTURE1 );
|
||||
GLimp_LogComment( "glActiveTexture( GL_TEXTURE1 )\n" );
|
||||
qglClientActiveTexture( GL_TEXTURE1 );
|
||||
GLimp_LogComment( "glClientActiveTexture( GL_TEXTURE1 )\n" );
|
||||
qglActiveTextureARB( GL_TEXTURE1_ARB );
|
||||
GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE1_ARB )\n" );
|
||||
qglClientActiveTextureARB( GL_TEXTURE1_ARB );
|
||||
GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE1_ARB )\n" );
|
||||
} else {
|
||||
ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit );
|
||||
}
|
||||
|
|
|
@ -765,13 +765,13 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
|
|||
image->wrapClampMode = glWrapClampMode;
|
||||
|
||||
// lightmaps are always allocated on TMU 1
|
||||
if ( glConfig.numTextureUnits > 1 && isLightmap ) {
|
||||
if ( qglActiveTextureARB && isLightmap ) {
|
||||
image->TMU = 1;
|
||||
} else {
|
||||
image->TMU = 0;
|
||||
}
|
||||
|
||||
if ( glConfig.numTextureUnits > 1 ) {
|
||||
if ( qglActiveTextureARB ) {
|
||||
GL_SelectTexture( image->TMU );
|
||||
}
|
||||
|
||||
|
@ -4849,7 +4849,7 @@ void R_DeleteTextures( void ) {
|
|||
tr.numImages = 0;
|
||||
|
||||
Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
|
||||
if ( glConfig.numTextureUnits > 1 ) {
|
||||
if ( qglActiveTextureARB ) {
|
||||
GL_SelectTexture( 1 );
|
||||
qglBindTexture( GL_TEXTURE_2D, 0 );
|
||||
GL_SelectTexture( 0 );
|
||||
|
|
|
@ -80,6 +80,7 @@ cvar_t *r_nocurves;
|
|||
cvar_t *r_allowExtensions;
|
||||
|
||||
cvar_t *r_ext_compressed_textures;
|
||||
cvar_t *r_ext_multitexture;
|
||||
cvar_t *r_ext_compiled_vertex_array;
|
||||
cvar_t *r_ext_texture_env_add;
|
||||
cvar_t *r_ext_texture_filter_anisotropic;
|
||||
|
@ -759,7 +760,7 @@ void GL_SetDefaultState( void )
|
|||
|
||||
// initialize downstream texture unit if we're running
|
||||
// in a multitexture environment
|
||||
if ( glConfig.numTextureUnits > 1 ) {
|
||||
if ( qglActiveTextureARB ) {
|
||||
GL_SelectTexture( 1 );
|
||||
GL_TextureMode( r_textureMode->string );
|
||||
GL_TexEnv( GL_MODULATE );
|
||||
|
@ -815,7 +816,7 @@ void GfxInfo_f( void )
|
|||
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
||||
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
|
||||
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
||||
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS: %d\n", glConfig.numTextureUnits );
|
||||
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
|
||||
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
||||
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
|
||||
if ( glConfig.displayFrequency )
|
||||
|
@ -863,7 +864,7 @@ void GfxInfo_f( void )
|
|||
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
|
||||
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
|
||||
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
|
||||
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[glConfig.numTextureUnits > 1] );
|
||||
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
|
||||
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
|
||||
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
|
||||
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
|
||||
|
@ -899,6 +900,7 @@ void R_Register( void )
|
|||
//
|
||||
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
|
||||
|
|
|
@ -1041,6 +1041,7 @@ extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
|
|||
|
||||
extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
|
||||
extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
|
||||
extern cvar_t *r_ext_multitexture;
|
||||
extern cvar_t *r_ext_compiled_vertex_array;
|
||||
extern cvar_t *r_ext_texture_env_add;
|
||||
|
||||
|
|
|
@ -43,8 +43,8 @@ This is just for OpenGL conformance testing, it should never be the fastest
|
|||
static void APIENTRY R_ArrayElementDiscrete( GLint index ) {
|
||||
qglColor4ubv( tess.svars.colors[ index ] );
|
||||
if ( glState.currenttmu ) {
|
||||
qglMultiTexCoord2f( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
|
||||
qglMultiTexCoord2f( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
|
||||
qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
|
||||
qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
|
||||
} else {
|
||||
qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] );
|
||||
}
|
||||
|
|
|
@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) {
|
|||
int i;
|
||||
textureBundle_t tmpBundle;
|
||||
|
||||
if ( glConfig.numTextureUnits < 2 ) {
|
||||
if ( !qglActiveTextureARB ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue