Update headers in VS (10 and 11) projects
So VS doesn't always want to rebuild. Reported by @shearer12345.
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20 changed files with 236 additions and 278 deletions
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@ -49,21 +49,9 @@
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<CustomBuildStep Include="..\..\code\game\bg_public.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\ui\keycodes.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\ui\menudef.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\game\q_shared.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\cgame\tr_types.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\ui\ui_local.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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@ -73,5 +61,14 @@
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<CustomBuildStep Include="..\..\code\ui\ui_shared.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\client\keycodes.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\renderercommon\tr_types.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\qcommon\q_shared.h">
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<Filter>Header Files</Filter>
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</CustomBuildStep>
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</ItemGroup>
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</Project>
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