Always use GL_Cull to change cull state
Manually changing cull state can cause later GL_Cull calls to not change the cull state.
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5 changed files with 17 additions and 45 deletions
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@ -818,7 +818,7 @@ void RB_SetGL2D (void) {
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GLS_SRCBLEND_SRC_ALPHA |
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GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
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qglDisable( GL_CULL_FACE );
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GL_Cull( CT_TWO_SIDED );
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qglDisable( GL_CLIP_PLANE0 );
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// set time for 2D shaders
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