Update SDL2 to 2.0.14
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56 changed files with 3125 additions and 363 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -97,14 +97,20 @@ typedef enum
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typedef enum
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{
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SDL_JOYSTICK_POWER_UNKNOWN = -1,
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SDL_JOYSTICK_POWER_EMPTY,
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SDL_JOYSTICK_POWER_LOW,
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SDL_JOYSTICK_POWER_MEDIUM,
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SDL_JOYSTICK_POWER_FULL,
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SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
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SDL_JOYSTICK_POWER_LOW, /* <= 20% */
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SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
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SDL_JOYSTICK_POWER_FULL, /* <= 100% */
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SDL_JOYSTICK_POWER_WIRED,
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SDL_JOYSTICK_POWER_MAX
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} SDL_JoystickPowerLevel;
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/* Set max recognized G-force from accelerometer
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See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
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*/
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#define SDL_IPHONE_MAX_GFORCE 5.0
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/* Function prototypes */
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/**
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@ -132,6 +138,12 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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/**
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* Get the player index of a joystick, or -1 if it's not available
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* This can be called before any joysticks are opened.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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/**
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* Return the GUID for the joystick at this index
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* This can be called before any joysticks are opened.
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@ -186,41 +198,99 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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/**
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* Return the SDL_Joystick associated with an instance id.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
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/**
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* Return the SDL_Joystick associated with a player index.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
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/**
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* Attaches a new virtual joystick.
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* Returns the joystick's device index, or -1 if an error occurred.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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int naxes,
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int nbuttons,
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int nhats);
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/**
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* Detaches a virtual joystick
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* Returns 0 on success, or -1 if an error occurred.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
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/**
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* Indicates whether or not a virtual-joystick is at a given device index.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
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/**
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* Set values on an opened, virtual-joystick's controls.
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* Please note that values set here will not be applied until the next
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* call to SDL_JoystickUpdate, which can either be called directly,
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* or can be called indirectly through various other SDL APIS,
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* including, but not limited to the following: SDL_PollEvent,
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* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
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extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
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extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
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/**
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* Return the name for this currently opened joystick.
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* If no name can be found, this function returns NULL.
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
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extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
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/**
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* Get the player index of an opened joystick, or -1 if it's not available
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*
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* For XInput controllers this returns the XInput user index.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
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/**
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* Set the player index of an opened joystick
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*/
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extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
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/**
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* Return the GUID for this opened joystick
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
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/**
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* Get the USB vendor ID of an opened joystick, if available.
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* If the vendor ID isn't available this function returns 0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
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/**
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* Get the USB product ID of an opened joystick, if available.
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* If the product ID isn't available this function returns 0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
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/**
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* Get the product version of an opened joystick, if available.
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* If the product version isn't available this function returns 0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
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/**
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* Get the serial number of an opened joystick, if available.
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*
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* Returns the serial number of the joystick, or NULL if it is not available.
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*/
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extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
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/**
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* Get the type of an opened joystick.
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*/
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extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
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extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
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/**
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* Return a string representation for this guid. pszGUID must point to at least 33 bytes
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@ -236,17 +306,17 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
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/**
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* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
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/**
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* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
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*/
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
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/**
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* Get the number of general axis controls on a joystick.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
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extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
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/**
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* Get the number of trackballs on a joystick.
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* Joystick trackballs have only relative motion events associated
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* with them and their state cannot be polled.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
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extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
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/**
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* Get the number of POV hats on a joystick.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
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extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
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/**
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* Get the number of buttons on a joystick.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
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extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
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/**
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* Update the current state of the open joysticks.
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*
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* The axis indices start at index 0.
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*/
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extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
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extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
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int axis);
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/**
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*
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* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
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int axis, Sint16 *state);
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/**
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* - ::SDL_HAT_LEFTUP
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* - ::SDL_HAT_LEFTDOWN
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
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extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
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int hat);
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/**
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*
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* The ball indices start at index 0.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
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extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
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int ball, int *dx, int *dy);
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/**
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*
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* The button indices start at index 0.
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
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int button);
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/**
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* Start a rumble effect
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* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
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*
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* \param joystick The joystick to vibrate
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* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
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* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
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* \param duration_ms The duration of the rumble effect, in milliseconds
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*
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* \return 0, or -1 if rumble isn't supported on this joystick
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/**
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* Start a rumble effect in the joystick's triggers
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* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
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*
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* \param joystick The joystick to vibrate
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* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
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* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
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* \param duration_ms The duration of the rumble effect, in milliseconds
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*
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* \return 0, or -1 if trigger rumble isn't supported on this joystick
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
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/**
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* Return whether a joystick has an LED
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*
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* \param joystick The joystick to query
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*
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* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
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/**
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* Update a joystick's LED color.
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*
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* \param joystick The joystick to update
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* \param red The intensity of the red LED
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* \param green The intensity of the green LED
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* \param blue The intensity of the blue LED
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*
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* \return 0, or -1 if this joystick does not have a modifiable LED
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
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/**
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* Close a joystick previously opened with SDL_JoystickOpen().
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*/
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extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
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extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
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/**
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* Return the battery level of this joystick
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*/
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extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
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extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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