Update SDL2 to 2.0.14

This commit is contained in:
Tom Kidd 2021-03-03 22:55:48 -06:00
parent 52a43ae1c4
commit 1ab25673c5
56 changed files with 3125 additions and 363 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -97,14 +97,20 @@ typedef enum
typedef enum
{
SDL_JOYSTICK_POWER_UNKNOWN = -1,
SDL_JOYSTICK_POWER_EMPTY,
SDL_JOYSTICK_POWER_LOW,
SDL_JOYSTICK_POWER_MEDIUM,
SDL_JOYSTICK_POWER_FULL,
SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
SDL_JOYSTICK_POWER_LOW, /* <= 20% */
SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
SDL_JOYSTICK_POWER_FULL, /* <= 100% */
SDL_JOYSTICK_POWER_WIRED,
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* Function prototypes */
/**
@ -132,6 +138,12 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Get the player index of a joystick, or -1 if it's not available
* This can be called before any joysticks are opened.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
/**
* Return the GUID for the joystick at this index
* This can be called before any joysticks are opened.
@ -186,41 +198,99 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
/**
* Return the SDL_Joystick associated with an instance id.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
/**
* Return the SDL_Joystick associated with a player index.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
/**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
int naxes,
int nbuttons,
int nhats);
/**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Indicates whether or not a virtual-joystick is at a given device index.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's controls.
* Please note that values set here will not be applied until the next
* call to SDL_JoystickUpdate, which can either be called directly,
* or can be called indirectly through various other SDL APIS,
* including, but not limited to the following: SDL_PollEvent,
* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
*
* Returns 0 on success, -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
/**
* Return the name for this currently opened joystick.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
/**
* Get the player index of an opened joystick, or -1 if it's not available
*
* For XInput controllers this returns the XInput user index.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
/**
* Set the player index of an opened joystick
*/
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
/**
* Return the GUID for this opened joystick
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
/**
* Get the USB vendor ID of an opened joystick, if available.
* If the vendor ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
/**
* Get the USB product ID of an opened joystick, if available.
* If the product ID isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
/**
* Get the product version of an opened joystick, if available.
* If the product version isn't available this function returns 0.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
/**
* Get the serial number of an opened joystick, if available.
*
* Returns the serial number of the joystick, or NULL if it is not available.
*/
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
/**
* Get the type of an opened joystick.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
/**
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
@ -236,17 +306,17 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
/**
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
/**
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
/**
* Get the number of general axis controls on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
* Get the number of trackballs on a joystick.
@ -254,17 +324,17 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
* Get the number of POV hats on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
* Get the number of buttons on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
* Update the current state of the open joysticks.
@ -294,7 +364,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
*
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
int axis);
/**
@ -306,7 +376,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
*
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
int axis, Sint16 *state);
/**
@ -340,7 +410,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *
* - ::SDL_HAT_LEFTUP
* - ::SDL_HAT_LEFTDOWN
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
int hat);
/**
@ -350,7 +420,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
*
* The ball indices start at index 0.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
int ball, int *dx, int *dy);
/**
@ -358,18 +428,65 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
*
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
int button);
/**
* Start a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if rumble isn't supported on this joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Start a rumble effect in the joystick's triggers
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if trigger rumble isn't supported on this joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Return whether a joystick has an LED
*
* \param joystick The joystick to query
*
* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
/**
* Update a joystick's LED color.
*
* \param joystick The joystick to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
* \param blue The intensity of the blue LED
*
* \return 0, or -1 if this joystick does not have a modifiable LED
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
/**
* Close a joystick previously opened with SDL_JoystickOpen().
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/**
* Return the battery level of this joystick
*/
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus