* (bug 2784) help to prevent reliable command overflow in cases when a slow

client is loading the map on a busy server. Specifically, hold back all
  configstring update commands while the client is CS_PRIMED.  Once the
  client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for
  updating each of the configstring indexes which were updated while the 
  client was CS_PRIMED.
This commit is contained in:
Tony J. White = 2006-10-13 19:44:52 +00:00
parent 41add6c01f
commit 189e8b33f3
4 changed files with 90 additions and 34 deletions

View file

@ -135,6 +135,10 @@ void SV_AddServerCommand( client_t *client, const char *cmd ) {
// return;
// }
// do not send commands until the gamestate has been sent
if( client->state < CS_PRIMED )
return;
client->reliableSequence++;
// if we would be losing an old command that hasn't been acknowledged,
// we must drop the connection
@ -193,9 +197,6 @@ void QDECL SV_SendServerCommand(client_t *cl, const char *fmt, ...) {
// send the data to all relevent clients
for (j = 0, client = svs.clients; j < sv_maxclients->integer ; j++, client++) {
if ( client->state < CS_PRIMED ) {
continue;
}
SV_AddServerCommand( client, (char *)message );
}
}