Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060
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5 changed files with 22 additions and 23 deletions
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@ -76,6 +76,7 @@ void MSG_WriteFloat (msg_t *sb, float f);
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void MSG_WriteString (msg_t *sb, const char *s);
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void MSG_WriteBigString (msg_t *sb, const char *s);
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void MSG_WriteAngle16 (msg_t *sb, float f);
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int MSG_HashKey(const char *string, int maxlen);
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void MSG_BeginReading (msg_t *sb);
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void MSG_BeginReadingOOB(msg_t *sb);
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@ -799,7 +800,6 @@ void Com_Quit_f( void );
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int Com_Milliseconds( void ); // will be journaled properly
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unsigned Com_BlockChecksum( const void *buffer, int length );
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char *Com_MD5File(const char *filename, int length, const char *prefix, int prefix_len);
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int Com_HashKey(char *string, int maxlen);
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int Com_Filter(char *filter, char *name, int casesensitive);
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int Com_FilterPath(char *filter, char *name, int casesensitive);
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int Com_RealTime(qtime_t *qtime);
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