OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short
OpenGL ES is only required to support unsigned short for element buffer values. R_DrawElements() firstIndex argument was glIndex_t which caused element indexes to wrap around to 0 when glIndex_t is an unsigned short. (glIndex_t is an index into the vertexes buffer, not element buffer.) Change it to 'int' like tess.firstIndex which is passed to R_DrawElements(). World VAO cache buffer size allowed storing more vertexes than unsigned short glIndex_t could reference. This resulted in the vertex indexes in the element buffer wrapping around to 0.
This commit is contained in:
parent
658165cfbb
commit
14cc4cc6cb
3 changed files with 7 additions and 2 deletions
|
@ -38,7 +38,7 @@ R_DrawElements
|
|||
==================
|
||||
*/
|
||||
|
||||
void R_DrawElements( int numIndexes, glIndex_t firstIndex)
|
||||
void R_DrawElements( int numIndexes, int firstIndex )
|
||||
{
|
||||
qglDrawElements(GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(glIndex_t)));
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue