Fix comment for CG_SetInitialSnapshot
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1 changed files with 2 additions and 5 deletions
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@ -76,11 +76,8 @@ static void CG_TransitionEntity( centity_t *cent ) {
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==================
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CG_SetInitialSnapshot
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CG_SetInitialSnapshot
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This will only happen on the very first snapshot, or
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This will only happen on the very first snapshot.
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on tourney restarts. All other times will use
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All other times will use CG_TransitionSnapshot instead.
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CG_TransitionSnapshot instead.
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FIXME: Also called by map_restart?
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==================
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==================
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*/
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*/
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void CG_SetInitialSnapshot( snapshot_t *snap ) {
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void CG_SetInitialSnapshot( snapshot_t *snap ) {
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