- Fixed incompatibility to original VMs introduced by anisotropic filtering patch.

- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
This commit is contained in:
Thilo Schulz 2006-04-30 14:32:56 +00:00
parent 82c4c70535
commit 12a2b7694a
7 changed files with 31 additions and 22 deletions

View file

@ -970,6 +970,12 @@ extern trGlobals_t tr;
extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
// the glconfig_t struct.
extern qboolean textureFilterAnisotropic;
extern int maxAnisotropy;
//
// cvars