- Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
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7 changed files with 31 additions and 22 deletions
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@ -970,6 +970,12 @@ extern trGlobals_t tr;
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extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
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extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
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// These two variables should live inside glConfig but can't because of compatibility issues to the original ID vms.
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// If you release a stand-alone game and your mod uses tr_types.h from this build you can safely move them to
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// the glconfig_t struct.
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extern qboolean textureFilterAnisotropic;
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extern int maxAnisotropy;
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//
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// cvars
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