Initial patch for in-game VoIP support!

This commit is contained in:
Ryan C. Gordon 2008-06-01 07:51:23 +00:00
parent 0ee3960225
commit 12326a9eac
19 changed files with 1185 additions and 127 deletions

View file

@ -916,6 +916,26 @@ void CL_FirstSnapshot( void ) {
Com_Printf("Mumble: Linking to Mumble application %s\n", ret==0?"ok":"failed");
}
#endif
#if USE_VOIP
if (!clc.speexInitialized) {
int i;
speex_bits_init(&clc.speexEncoderBits);
speex_bits_reset(&clc.speexEncoderBits);
clc.speexEncoder = speex_encoder_init(&speex_nb_mode);
for (i = 0; i < MAX_CLIENTS; i++) {
speex_bits_init(&clc.speexDecoderBits[i]);
speex_bits_reset(&clc.speexDecoderBits[i]);
clc.speexDecoder[i] = speex_decoder_init(&speex_nb_mode);
clc.voipIgnore[i] = qfalse;
}
speex_encoder_ctl(clc.speexEncoder, SPEEX_GET_FRAME_SIZE,
&clc.speexFrameSize);
clc.speexInitialized = qtrue;
clc.voipMuteAll = qfalse;
Cmd_AddCommand ("voip", CL_Voip_f);
}
#endif
}
/*