- replace a few constant values with GL macros in tr_cmds.c

- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
This commit is contained in:
Thilo Schulz 2008-05-01 14:56:57 +00:00
parent 65938da5ae
commit 10ed996784
10 changed files with 173 additions and 89 deletions

View file

@ -228,6 +228,17 @@ cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {
Z_Free( var->resetString );
var->resetString = CopyString( var_value );
if(flags & CVAR_ROM)
{
// this variable was set by the user,
// so force it to value given by the engine.
if(var->latchedString)
Z_Free(var->latchedString);
var->latchedString = CopyString(var_value);
}
// ZOID--needs to be set so that cvars the game sets as
// SERVERINFO get sent to clients
cvar_modifiedFlags |= flags;
@ -239,16 +250,6 @@ cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {
// we don't have a reset string yet
Z_Free( var->resetString );
var->resetString = CopyString( var_value );
// if there is no reset string yet this means the variable was set by the user,
// so force it to value given by the engine.
if(var->flags & CVAR_ROM)
{
if(var->latchedString)
Z_Free(var->latchedString);
var->latchedString = CopyString(var_value);
}
} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {
Com_DPrintf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
var_name, var->resetString, var_value );