- replace a few constant values with GL macros in tr_cmds.c

- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
This commit is contained in:
Thilo Schulz 2008-05-01 14:56:57 +00:00
parent 65938da5ae
commit 10ed996784
10 changed files with 173 additions and 89 deletions

View file

@ -1134,7 +1134,6 @@ extern vmCvar_t cg_zoomFov;
extern vmCvar_t cg_thirdPersonRange;
extern vmCvar_t cg_thirdPersonAngle;
extern vmCvar_t cg_thirdPerson;
extern vmCvar_t cg_stereoSeparation;
extern vmCvar_t cg_lagometer;
extern vmCvar_t cg_drawAttacker;
extern vmCvar_t cg_synchronousClients;
@ -1288,7 +1287,7 @@ void CG_InitTeamChat( void );
void CG_GetTeamColor(vec4_t *color);
const char *CG_GetGameStatusText( void );
const char *CG_GetKillerText( void );
void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles );
void CG_Draw3DModel(float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles);
void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader);
void CG_CheckOrderPending( void );
const char *CG_GameTypeString( void );