OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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7 changed files with 92 additions and 604 deletions
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@ -1621,11 +1621,12 @@ void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface)
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glState.vertexAttribsOldFrame = refEnt->oldframe;
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glState.vertexAttribsNewFrame = refEnt->frame;
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glState.vertexAnimation = qtrue;
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RB_EndSurface();
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// So we don't lerp surfaces that shouldn't be lerped
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glState.vertexAttribsInterpolation = 0;
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glState.vertexAnimation = qfalse;
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}
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static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) {
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