OpenGL2: Clean up texmod calculations, and improve vertex animation handling.

This commit is contained in:
SmileTheory 2013-10-14 01:55:54 -07:00
parent f8355ba2fb
commit 08fcecc829
7 changed files with 92 additions and 604 deletions

View file

@ -2336,6 +2336,7 @@ static qboolean CollapseStagesToGLSL(void)
case TCGEN_TEXTURE:
case TCGEN_LIGHTMAP:
case TCGEN_ENVIRONMENT_MAPPED:
case TCGEN_VECTOR:
break;
default:
skip = qtrue;
@ -2529,6 +2530,7 @@ static qboolean CollapseStagesToGLSL(void)
pStage->bundle[TB_LIGHTMAP] = pStage->bundle[TB_DIFFUSEMAP];
pStage->bundle[TB_DIFFUSEMAP].image[0] = tr.whiteImage;
pStage->bundle[TB_DIFFUSEMAP].isLightmap = qfalse;
pStage->bundle[TB_DIFFUSEMAP].tcGen = TCGEN_TEXTURE;
}
}
}