OpenGL2: Reduce redundant GL calls.
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84206c8598
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0578b70f38
10 changed files with 73 additions and 78 deletions
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@ -1362,7 +1362,9 @@ typedef struct {
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qboolean finishCalled;
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int texEnv[2];
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int faceCulling;
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unsigned long glStateBits;
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int faceCullFront;
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uint32_t glStateBits;
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uint32_t storedGlState;
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uint32_t vertexAttribsNewFrame;
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uint32_t vertexAttribsOldFrame;
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float vertexAttribsInterpolation;
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@ -2211,7 +2213,6 @@ GLSL
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void GLSL_InitGPUShaders(void);
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void GLSL_ShutdownGPUShaders(void);
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void GLSL_VertexAttribsState(uint32_t stateBits);
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void GLSL_VertexAttribPointers(uint32_t attribBits);
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void GLSL_BindProgram(shaderProgram_t * program);
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void GLSL_BindNullProgram(void);
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