OpenGL2: Reduce redundant GL calls.
This commit is contained in:
parent
84206c8598
commit
0578b70f38
10 changed files with 73 additions and 78 deletions
|
@ -447,7 +447,6 @@ void FBO_Init(void)
|
|||
if (tr.renderFbo)
|
||||
{
|
||||
FBO_Bind(tr.renderFbo);
|
||||
qglClearColor( 1, 0, 0.5, 1 );
|
||||
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
FBO_Bind(NULL);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue