OpenGL2: Reduce redundant GL calls.
This commit is contained in:
parent
84206c8598
commit
0578b70f38
10 changed files with 73 additions and 78 deletions
|
@ -425,7 +425,6 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
backEnd.colorMask[1] = GL_FALSE;
|
||||
backEnd.colorMask[2] = GL_FALSE;
|
||||
backEnd.colorMask[3] = GL_FALSE;
|
||||
qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
if (glRefConfig.framebufferObject)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue