OpenGL2: Reduce redundant GL calls.

This commit is contained in:
SmileTheory 2014-10-14 06:15:06 -07:00
parent 84206c8598
commit 0578b70f38
10 changed files with 73 additions and 78 deletions

View file

@ -425,7 +425,6 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
backEnd.colorMask[1] = GL_FALSE;
backEnd.colorMask[2] = GL_FALSE;
backEnd.colorMask[3] = GL_FALSE;
qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
if (glRefConfig.framebufferObject)
{