OpenGL2: Reduce redundant GL calls.

This commit is contained in:
SmileTheory 2014-10-14 06:15:06 -07:00
parent 84206c8598
commit 0578b70f38
10 changed files with 73 additions and 78 deletions

View file

@ -121,8 +121,6 @@ void GL_Cull( int cullType ) {
return;
}
glState.faceCulling = cullType;
if ( cullType == CT_TWO_SIDED )
{
qglDisable( GL_CULL_FACE );
@ -130,7 +128,11 @@ void GL_Cull( int cullType ) {
else
{
qboolean cullFront;
qglEnable( GL_CULL_FACE );
if ( glState.faceCulling == CT_TWO_SIDED )
{
qglEnable( GL_CULL_FACE );
}
cullFront = (cullType == CT_FRONT_SIDED);
if ( backEnd.viewParms.isMirror )
@ -143,8 +145,13 @@ void GL_Cull( int cullType ) {
cullFront = !cullFront;
}
qglCullFace( cullFront ? GL_FRONT : GL_BACK );
if (glState.faceCullFront != cullFront)
qglCullFace( cullFront ? GL_FRONT : GL_BACK );
glState.faceCullFront = cullFront;
}
glState.faceCulling = cullType;
}
/*
@ -219,10 +226,26 @@ void GL_State( unsigned long stateBits )
//
if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
{
GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
uint32_t oldState = glState.glStateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS );
uint32_t newState = stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS );
uint32_t storedState = glState.storedGlState & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS );
if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
if (oldState == 0)
{
qglEnable( GL_BLEND );
}
else if (newState == 0)
{
qglDisable( GL_BLEND );
}
if (newState != 0 && storedState != newState)
{
GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
glState.storedGlState &= ~( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS );
glState.storedGlState |= newState;
switch ( stateBits & GLS_SRCBLEND_BITS )
{
case GLS_SRCBLEND_ZERO:
@ -288,13 +311,8 @@ void GL_State( unsigned long stateBits )
break;
}
qglEnable( GL_BLEND );
qglBlendFunc( srcFactor, dstFactor );
}
else
{
qglDisable( GL_BLEND );
}
}
//
@ -347,26 +365,36 @@ void GL_State( unsigned long stateBits )
//
if ( diff & GLS_ATEST_BITS )
{
switch ( stateBits & GLS_ATEST_BITS )
uint32_t oldState = glState.glStateBits & GLS_ATEST_BITS;
uint32_t newState = stateBits & GLS_ATEST_BITS;
uint32_t storedState = glState.storedGlState & GLS_ATEST_BITS;
if (oldState == 0)
{
case 0:
qglDisable( GL_ALPHA_TEST );
break;
case GLS_ATEST_GT_0:
qglEnable( GL_ALPHA_TEST );
qglAlphaFunc( GL_GREATER, 0.0f );
break;
case GLS_ATEST_LT_80:
qglEnable( GL_ALPHA_TEST );
qglAlphaFunc( GL_LESS, 0.5f );
break;
case GLS_ATEST_GE_80:
qglEnable( GL_ALPHA_TEST );
qglAlphaFunc( GL_GEQUAL, 0.5f );
break;
default:
assert( 0 );
break;
qglEnable(GL_ALPHA_TEST);
}
else if (newState == 0)
{
qglDisable(GL_ALPHA_TEST);
}
if (newState != 0 && storedState != newState)
{
glState.storedGlState &= ~GLS_ATEST_BITS;
glState.storedGlState |= newState;
switch ( newState )
{
case GLS_ATEST_GT_0:
qglAlphaFunc( GL_GREATER, 0.0f );
break;
case GLS_ATEST_LT_80:
qglAlphaFunc( GL_LESS, 0.5f );
break;
case GLS_ATEST_GE_80:
qglAlphaFunc( GL_GEQUAL, 0.5f );
break;
}
}
}
@ -405,6 +433,7 @@ static void RB_Hyperspace( void ) {
c = ( backEnd.refdef.time & 255 ) / 255.0f;
qglClearColor( c, c, c, 1 );
qglClear( GL_COLOR_BUFFER_BIT );
qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
backEnd.isHyperspace = qtrue;
}
@ -489,25 +518,12 @@ void RB_BeginDrawingView (void) {
if ( r_fastsky->integer && !( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) )
{
clearBits |= GL_COLOR_BUFFER_BIT; // FIXME: only if sky shaders have been used
#ifdef _DEBUG
qglClearColor( 0.8f, 0.7f, 0.4f, 1.0f ); // FIXME: get color of sky
#else
qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky
#endif
}
// clear to white for shadow maps
if (backEnd.viewParms.flags & VPF_SHADOWMAP)
{
clearBits |= GL_COLOR_BUFFER_BIT;
qglClearColor( 1.0f, 1.0f, 1.0f, 1.0f );
}
// clear to black for cube maps
if (tr.renderCubeFbo && backEnd.viewParms.targetFbo == tr.renderCubeFbo)
{
clearBits |= GL_COLOR_BUFFER_BIT;
qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
}
qglClear( clearBits );
@ -523,6 +539,7 @@ void RB_BeginDrawingView (void) {
}
glState.faceCulling = -1; // force face culling to set next time
glState.faceCullFront = -1; // same as above
// we will only draw a sun if there was sky rendered in this view
backEnd.skyRenderedThisView = qfalse;