* Rewrite of R_LoadImage to make it more generic and data driven

This commit is contained in:
Tim Angus 2007-08-26 21:27:46 +00:00
parent 6993861080
commit 034e6e8f20
6 changed files with 117 additions and 44 deletions

17
README
View file

@ -314,10 +314,25 @@ SDL Keyboard Differences
PNG support
ioquake3 supports the use of PNG (Portable Network Graphic) images as
textures. It should be noted that the use of such images in a maps will
textures. It should be noted that the use of such images in a map will
result in missing placeholder textures where the map is used with the id
Quake 3 client or earlier versions of ioquake3.
Recent versions of GtkRadiant and q3map2 support PNG images without
modification. However GtkRadiant is not aware that PNG textures are supported
by ioquake3. To change this behaviour open the file 'q3.game' in the 'games'
directory of the GtkRadiant base directory with an editor and change the
line:
texturetypes="tga jpg"
to
texturetypes="tga jpg png"
Restart GtkRadiant and PNG textures are now available.
------------------------------------------------------------- Contributing -----
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the