* Rewrite of R_LoadImage to make it more generic and data driven
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17
README
17
README
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@ -314,10 +314,25 @@ SDL Keyboard Differences
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PNG support
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ioquake3 supports the use of PNG (Portable Network Graphic) images as
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textures. It should be noted that the use of such images in a maps will
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textures. It should be noted that the use of such images in a map will
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result in missing placeholder textures where the map is used with the id
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Quake 3 client or earlier versions of ioquake3.
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Recent versions of GtkRadiant and q3map2 support PNG images without
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modification. However GtkRadiant is not aware that PNG textures are supported
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by ioquake3. To change this behaviour open the file 'q3.game' in the 'games'
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directory of the GtkRadiant base directory with an editor and change the
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line:
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texturetypes="tga jpg"
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to
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texturetypes="tga jpg png"
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Restart GtkRadiant and PNG textures are now available.
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------------------------------------------------------------- Contributing -----
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Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
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