OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.
This commit is contained in:
parent
08fcecc829
commit
01efe4a538
2 changed files with 278 additions and 236 deletions
|
@ -1334,9 +1334,6 @@ typedef struct {
|
|||
int numDecisionNodes;
|
||||
mnode_t *nodes;
|
||||
|
||||
VBO_t *vbo;
|
||||
IBO_t *ibo;
|
||||
|
||||
int numWorldSurfaces;
|
||||
|
||||
int numsurfaces;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue