OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.

This commit is contained in:
SmileTheory 2013-10-14 03:58:13 -07:00
parent 08fcecc829
commit 01efe4a538
2 changed files with 278 additions and 236 deletions

View file

@ -1334,9 +1334,6 @@ typedef struct {
int numDecisionNodes;
mnode_t *nodes;
VBO_t *vbo;
IBO_t *ibo;
int numWorldSurfaces;
int numsurfaces;