Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described.

This commit is contained in:
Thilo Schulz 2006-08-28 01:48:38 +00:00
parent 39d050b748
commit 01d057967f
6 changed files with 8 additions and 23 deletions

View file

@ -482,15 +482,8 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
// stop recording before FS_Restart closes the demo file
if(clc.demorecording)
CL_StopRecord_f();
// same fore AVI recording
if(CL_VideoRecording())
CL_CloseAVI();
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed );
FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame