Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described.
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6 changed files with 8 additions and 23 deletions
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@ -1199,9 +1199,6 @@ void CL_Vid_Restart_f( void ) {
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CL_CloseAVI( );
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}
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if(clc.demorecording)
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CL_StopRecord_f();
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// don't let them loop during the restart
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S_StopAllSounds();
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// shutdown the UI
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@ -482,15 +482,8 @@ void CL_ParseGamestate( msg_t *msg ) {
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// parse serverId and other cvars
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CL_SystemInfoChanged();
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// stop recording before FS_Restart closes the demo file
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if(clc.demorecording)
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CL_StopRecord_f();
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// same fore AVI recording
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if(CL_VideoRecording())
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CL_CloseAVI();
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// reinitialize the filesystem if the game directory has changed
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FS_ConditionalRestart( clc.checksumFeed );
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FS_ConditionalRestart( clc.checksumFeed );
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// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
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// cgame
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@ -376,7 +376,6 @@ void CL_Snd_Restart_f (void);
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void CL_StartDemoLoop( void );
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void CL_NextDemo( void );
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void CL_ReadDemoMessage( void );
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void CL_StopRecord_f(void);
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void CL_InitDownloads(void);
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void CL_NextDownload(void);
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