Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described.

This commit is contained in:
Thilo Schulz 2006-08-28 01:48:38 +00:00
parent 39d050b748
commit 01d057967f
6 changed files with 8 additions and 23 deletions

View file

@ -1199,9 +1199,6 @@ void CL_Vid_Restart_f( void ) {
CL_CloseAVI( );
}
if(clc.demorecording)
CL_StopRecord_f();
// don't let them loop during the restart
S_StopAllSounds();
// shutdown the UI

View file

@ -482,15 +482,8 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
// stop recording before FS_Restart closes the demo file
if(clc.demorecording)
CL_StopRecord_f();
// same fore AVI recording
if(CL_VideoRecording())
CL_CloseAVI();
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed );
FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame

View file

@ -376,7 +376,6 @@ void CL_Snd_Restart_f (void);
void CL_StartDemoLoop( void );
void CL_NextDemo( void );
void CL_ReadDemoMessage( void );
void CL_StopRecord_f(void);
void CL_InitDownloads(void);
void CL_NextDownload(void);