* Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on

more or less any input event; fine for the server, not so much use for the
  client
* In the main loop, don't bother sleeping if it's going to be less than 10ms as
  the methods we're using to sleep at the moment aren't very precise
* Add Sys_PlatformInit for platform specific initialisation
* In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order
  to get better fullscreen mouse input (in conjunction with a patched SDL DLL
  http://bugzilla.libsdl.org/show_bug.cgi?id=265)
This commit is contained in:
Tim Angus 2008-08-03 19:42:53 +00:00
parent d13269c5bb
commit 00e790ce00
5 changed files with 47 additions and 2 deletions

View file

@ -514,7 +514,7 @@ void Sys_FreeFileList( char **list )
==============
Sys_Sleep
Block execution for msec or until input is recieved.
Block execution for msec or until input is received.
==============
*/
void Sys_Sleep( int msec )
@ -522,10 +522,18 @@ void Sys_Sleep( int msec )
if( msec == 0 )
return;
#ifdef DEDICATED
if( msec < 0 )
WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), INFINITE );
else
WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), msec );
#else
// Client Sys_Sleep doesn't support waiting on stdin
if( msec < 0 )
return;
Sleep( msec );
#endif
}
/*
@ -568,3 +576,18 @@ void Sys_ErrorDialog( const char *error )
}
}
}
/*
==============
Sys_PlatformInit
Windows specific initialisation
==============
*/
void Sys_PlatformInit( void )
{
#ifndef DEDICATED
// Force the DirectX SDL backend to be used
_putenv( "SDL_VIDEODRIVER=directx" );
#endif
}