* Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on
more or less any input event; fine for the server, not so much use for the client * In the main loop, don't bother sleeping if it's going to be less than 10ms as the methods we're using to sleep at the moment aren't very precise * Add Sys_PlatformInit for platform specific initialisation * In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order to get better fullscreen mouse input (in conjunction with a patched SDL DLL http://bugzilla.libsdl.org/show_bug.cgi?id=265)
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5 changed files with 47 additions and 2 deletions
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@ -514,7 +514,7 @@ void Sys_FreeFileList( char **list )
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==============
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Sys_Sleep
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Block execution for msec or until input is recieved.
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Block execution for msec or until input is received.
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==============
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*/
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void Sys_Sleep( int msec )
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@ -522,10 +522,18 @@ void Sys_Sleep( int msec )
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if( msec == 0 )
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return;
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#ifdef DEDICATED
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if( msec < 0 )
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WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), INFINITE );
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else
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WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), msec );
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#else
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// Client Sys_Sleep doesn't support waiting on stdin
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if( msec < 0 )
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return;
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Sleep( msec );
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#endif
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}
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/*
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@ -568,3 +576,18 @@ void Sys_ErrorDialog( const char *error )
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}
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}
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}
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/*
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==============
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Sys_PlatformInit
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Windows specific initialisation
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==============
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*/
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void Sys_PlatformInit( void )
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{
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#ifndef DEDICATED
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// Force the DirectX SDL backend to be used
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_putenv( "SDL_VIDEODRIVER=directx" );
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#endif
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}
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