* Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on
more or less any input event; fine for the server, not so much use for the client * In the main loop, don't bother sleeping if it's going to be less than 10ms as the methods we're using to sleep at the moment aren't very precise * Add Sys_PlatformInit for platform specific initialisation * In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order to get better fullscreen mouse input (in conjunction with a patched SDL DLL http://bugzilla.libsdl.org/show_bug.cgi?id=265)
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5 changed files with 47 additions and 2 deletions
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@ -47,6 +47,7 @@ unsigned int CON_LogRead( char *out, unsigned int outSize );
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char *Sys_StripAppBundle( char *pwd );
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#endif
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void Sys_PlatformInit( void );
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void Sys_SigHandler( int signal );
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void Sys_ErrorDialog( const char *error );
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void Sys_AnsiColorPrint( const char *msg );
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